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[UPDATE] War of Alliance 2.11.1


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#1 odiabile

odiabile

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  • International Team Xterium
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Отправлено 22 Ноябрь 2024 - 00:01

Update 2.11.1 Changelog 

 

We are excited to announce the release of update 2.11.1, which brings significant improvements and changes to game mechanics to enhance your gameplay experience. Below is a detailed breakdown of the new features and adjustments introduced in this update:

Fleet Recovery and Loss System Overhaul
  • The mechanics of fleet loss and recovery after battles have been completely reworked:
    • Fleet Losses: After any battle, you will lose 15% of your standard fleet and 30% of your Prime fleet.
    • Automatic Fleet Recovery: The remaining fleet will begin automatic repair immediately after the battle. The repair speed depends on the levels of your Shipyard and Nano-Shipyard, and the speeds from all planets will be combined.
    • Recovery Time: The average time for fleet recovery is 1 hour.
    • Instant Repairs with Dark matter: You can instantly repair your fleet using Dark Matter (DM). The cost is calculated based on the repair time needed.
    • Post-Repair Fleet Storage: Once repairs are complete, your fleet will remain in the Repair Facility for up to 12 hours without being lost. During this period, you can retrieve your fleet at any time.
    • Fleet Decay After Storage: If the fleet remains unclaimed for more than 12 hours, it will gradually decrease until it reaches a storage lower limit of 40% of the fleet.
Anomaly Upgrade Changes
  • The anomaly upgrade system has been adjusted for more convenience:
    • Upgrade Time: Anomaly upgrade times have been increased tenfold.
    • Level Rewards: Each anomaly upgrade now grants 10 levels per upgrade.
    • These changes eliminate the need to upgrade anomalies every 15 minutes across all planets and moons without affecting the overall upgrade speed.
Premium Fleet Repair
  • Premium fleets have been added to the Repair System.
  • The repair cost for Premium fleets has been increased by 2x.
Dark Matter Theft Adjustment
  • The amount of Dark Matter (DM) that can be stolen from active players’ Colliders has been quadrupled.
  • DM theft from inactive players remains unchanged.
SAB (Support Attack Blockade) Adjustments
  • When creating a SAB attack:
    • For each player participating in the SAB, the attack timer will increase by 5 minutes.
    • The fleet points that can be sent for SAB and Hold have been reduced from 100% of the target player’s fleet points to 25%.
Pre-Attack Restrictions
  • A 5-minute restriction has been added for the following actions before an attack:
    • Purchasing or upgrading: Senator, Special Offer, Modernization Center, Arsenal, and Teleportation to the attacking planet.
    • Teleportation from the target planet remains restricted to 15 seconds before the attack.
Mechanic Achievement Update
  • The Mechanic Achievement now counts all automatically repaired fleets, including those repaired with TM acceleration.
Shield Requirements
  • Due to the introduction of the new repair system, the requirements for Imperial and Planetary Shields have been doubled.
Fleet and Defense Efficiency Boost
  • The effectiveness of all fleets and defenses has been increased by 2.5x.
  • This change aims to reduce the number of battles ending in draws.
Battle Round Limit Increase
  • The maximum number of battle rounds has been increased from 8 to 10.
Alliance War Limit
  • Alliances now have a limit on the number of wars they can declare:
    • The maximum number of wars an alliance can initiate is now equal to the Alliance Level divided by 2.

We hope these changes improve your gameplay experience and provide a more balanced and dynamic in-game environment. As always, we look forward to your feedback and wish you the best of luck in conquering the universe!

Stay tuned for more updates and thank you for your continued support! ????


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