[font="'segoe ui', sans-serif;"]Reborn - Round 17 [Planned Changes][/font]
[font="'segoe ui', sans-serif;"]Combat Changes[/font]
- [font="'segoe ui', sans-serif;"]Reduce the percentage of weapons points provided by buildings from 10% to 1%.[/font]
- [font="'segoe ui', sans-serif;"]Disable newbie protection upon reaching approximately 250 million points.[/font]
- [font="'segoe ui', sans-serif;"]Increase the time between truces from 2 to 5 days.[/font]
- [font="'segoe ui', sans-serif;"]Triple the range of the Touch Module building.[/font]
- [font="'segoe ui', sans-serif;"]Combine the Recycler and Improved Transporter into one ship.[/font]
- [font="'segoe ui', sans-serif;"]Increase the base amount of debris from defenses from 0% to 10%.[/font]
- [font="'segoe ui', sans-serif;"]Activities in the second galaxy will reset Truce Mode.[/font]
[font="'segoe ui', sans-serif;"]Bonuses[/font]
- [font="'segoe ui', sans-serif;"]Increase conveyor bonuses from second galaxy planets by 5 times.[/font]
- [font="'segoe ui', sans-serif;"]Increase governors' conveyor speed bonuses by 5 times.[/font]
- [font="'segoe ui', sans-serif;"]Fix the Droid bonus in the Arsenal.[/font]
[font="'segoe ui', sans-serif;"]Balance Adjustments[/font]
- [font="'segoe ui', sans-serif;"]Increase research costs and speeds by 10 times.[/font]
- [font="'segoe ui', sans-serif;"]Reduce the Particle Accelerator (Dark Matter Mine) production growth factor from 1.36 to 1.34.[/font]
- [font="'segoe ui', sans-serif;"]Raise the Dark Matter spending limit for fleet/defense purchases based on player level from 3 million to 5 million.[/font]
- [font="'segoe ui', sans-serif;"]Increase mine production by 50%.[/font]
- [font="'segoe ui', sans-serif;"]Raise the points required to expel newbies from the alliance from 100 million to 250 million.[/font]
- [font="'segoe ui', sans-serif;"]Revamp Secret and Dark containers:[/font]
- [font="'segoe ui', sans-serif;"]Dark containers will only provide fleet/defense + rare premium fleet/defense rewards.[/font]
- [font="'segoe ui', sans-serif;"]Secret containers will offer arsenals as rewards + ultra-rare Experience rewards.[/font]
- [font="'segoe ui', sans-serif;"]Reduce the Expedition Speed bonus by 10 times:[/font]
- [font="'segoe ui', sans-serif;"]Centauri faction: from 300% to 30%[/font]
- [font="'segoe ui', sans-serif;"]Premium: from 750% to 75%[/font]
- [font="'segoe ui', sans-serif;"]Bonus planets in the second galaxy adjusted accordingly.[/font]
- [font="'segoe ui', sans-serif;"]Increase the cost of renewing second galaxy planets from 1000 to 1500.[/font]
- [font="'segoe ui', sans-serif;"]Increase the cost of extending second galaxy planets beyond 3 days by 10 times.[/font]
- [font="'segoe ui', sans-serif;"]Raise the cost of upgrading the Hostile opponent level per flight from 20 to 30 Antimatter.[/font]
[font="'segoe ui', sans-serif;"]Second Galaxy and Expedition Changes[/font]
- [font="'segoe ui', sans-serif;"]Increase the base lifespan of second galaxy planets from 3 to 7 days and disable extensions.[/font]
- [font="'segoe ui', sans-serif;"]Increase the number of second galaxy planets per sector from 6 to 8 per player.[/font]
- [font="'segoe ui', sans-serif;"]Recalculate the number of flights required to level up in Hostile based on the new Expedition flight time.[/font]
- [font="'segoe ui', sans-serif;"]Adjust Expedition flight time to approximately 1 departure per hour, with rewards increased proportionately to maintain hourly loot levels. The number of flights will be considered for Hostile level progression and daily achievements.[/font]
- [font="'segoe ui', sans-serif;"]Increase the fleet point limit for Ruins expeditions from 3 million to 15 million.[/font]
- [font="'segoe ui', sans-serif;"]Reduce Ruins production per fleet point by 10 times, resulting in a 5-fold overall increase in Ruins production due to the higher fleet point limit.[/font]
- [font="'segoe ui', sans-serif;"]Increase the minimum points required for Hostile expeditions by 20 times.[/font]
[font="'segoe ui', sans-serif;"]Miscellaneous[/font]
- [font="'segoe ui', sans-serif;"]Change the calculation of bonus Antimatter at the end of the round to consider only net damage (damage dealt minus damage received). Players who suffer heavy losses but deal little damage may not receive Antimatter.[/font]
- [font="'segoe ui', sans-serif;"]Remove the market section.[/font]
[font="'segoe ui', sans-serif;"]This list is preliminary and subject to adjustments. Exact figures for factor adjustments will be finalized by the universe launch day. Feel free to suggest your changes for the new round![/font]