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xterium strategy game

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Сообщений в теме: 50

#41 odiabile

odiabile

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Отправлено 20 Январь 2019 - 13:34

I gave you another achievement 

Thank you.


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#42 r4k1c

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Отправлено 13 Февраль 2019 - 23:28

Some untranslated event bonuses:

 

34xj9ty.jpg

 

Br,

 -r4k1c


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#43 odiabile

odiabile

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Отправлено 14 Февраль 2019 - 20:02

thank you!

 

Working on it :)


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#44 And0rian

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Отправлено 16 Февраль 2019 - 18:38

Hello,

 

thanks for improving the translations:

1. Only united scientists can do great discoveries:

1.png

 

Cheers,

:)


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#45 And0rian

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Отправлено 28 Май 2019 - 20:43

Hello,

I haven't received my reward for the last one (even if it has been corrected :D)

 

On the classic universe, within the player stats screen

Wapeonry instead of Weaponry

 

Rgds

 


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#46 odiabile

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Отправлено 28 Май 2019 - 21:40

Thank you. We are going to add the reward!

odiabile


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#47 Nykx

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Отправлено 11 Август 2019 - 06:45

I found a few things that could be more grammatically correct/ more clearly written. I've tried to include a screenshot where applicable. Sorry this ended up quite long!

 

https://imgur.com/aKo8HaU

Changes:

  • Cost (simplified from cost of increase)
  • Increase (simplified from click to enlarge & all other buttons in this menu are one word buttons)
  • Create moon (simplified from make the moon)
  • Abandon planet (more clear than leave)

 

https://imgur.com/UA8Bor0

Changes:

  • Cost (simplified from the cost of creating the moon)

Anomaly description text changes

  • Rare Elements - energy generated -  (from "energy generate")
  • Low level atmosphere - energy generated - (from "energy generate")
  • Ancient technologies  - science generated - (from "science generate")
  • Saturated deuterium  - energy generated - (from "energy generate")
  • Favorable environment - production fund generation - (from "volume of the production fund)

 

https://imgur.com/CnupCIshttps://imgur.com/Q6BzT8B

Change mouseover to:

  • Depart in
  • (For fleet objectives e.g. first screenshot, this might also result in confusion between departing and returning. If you are able to say "Returning in" for fleet objectives, this would be the most clear)

 

https://imgur.com/9r4CLpq

Can be simplified to

  • Player rank

 

https://imgur.com/mL5ce29

Can be simplified to 

  • Number of probes to send

 

https://imgur.com/JraXwd6

Should read

  • Expedition to Ruins

 

https://imgur.com/Il1abS1

All the contracts have flavour text that can be simplified.
e.g.

  • Send four missions on expedition (instead of "it is necessary to send....")

All Expedition contracts (e.g. fleet,  should read

  • "... ON expedition" (instead of "...in expedition)

 

https://imgur.com/undefined

For correctness this should read:

  • 1st Place
  • 2nd Place
  • 3rd Place

 

https://imgur.com/6DV4W08

Should read

  • Purchase (or more simply - Buy)
  • Sell

 

https://imgur.com/ROdss6F

Should read

  • Resources 

 

https://imgur.com/TWhYlEp

This one is a bit tricky. It should read

  • The probability of finding from Barbarians is low. The probability of finding from Pirates is average

Alternatively ALL parts could have their drop rates described as the following:

  • Commonly found
  • Uncommonly found
  • Rarely found
  • Rarely found from Barbarians. Uncommonly found from Pirates.

 

https://imgur.com/n0EMcQm

Should read

  • Sometimes found when unsuccessfully upgrading arsenals
    • -note- this could be more accurately described with (often > occasionally >  rarely) instead of 'sometimes'.

 

https://imgur.com/kHoODoz

Should read instead of 'Fleet'

  • Ships 

 

https://imgur.com/hkoe9cf

Number 1 should read instead of "energetic"

  • Engineer
    • This could also be 'Energy engineer' or 'Electrical engineer', however, 

Number 2 should read instead of "Engineer constructor"

  • Fleet Captain

 

https://imgur.com/MWkUBcO

Should read

  • ... to restore medium shields

 

I am also going through the descriptions of various buildings and ships right now, which I will put in a separate post


Сообщение отредактировал Nykx: 11 Август 2019 - 09:28

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#48 odiabile

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Отправлено 11 Август 2019 - 12:36

Impressive work. Thank you.

I will take care of them soon i can, keep it up!


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#49 Nykx

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Отправлено 12 Август 2019 - 12:37

The following are edits of building descriptions for better grammar. I have tried to keep as close to the original description as possible.

 

Metal mine

Metal is the fundamental resource that will be the foundation of your empire. Metal is used in the construction of buildings, ships, and defensive structures. As the mine's output increases, its energy consumption grows. Since metal is the most common of all available resources, its value is considered the lowest for trade and exchange. 

Crystal mine

Crystals are the main resource for the creation of technology and electronics, and combinations of crystals and metals are used to alloy armor and produce skeleton structures of ships. Compared with the process of mining metal, obtaining raw crystals on an industrial scale requires much more time and energy.

 

Deuterium refinery

Pure deuterium is obtained by processing a stable isotope of hydrogen found deep within many planets. Processing requires special synthesizers which separate impurities from raw material using nano-centrifuges. The heavy hydrogen obtained is further processed into a ready-to-use product, deuterium. Technological expansion of the synthesizer allows for increased deuterium production, increasing the productivity of the plant. The use of deuterium in industry, science and navigation is the most important determinant for the successful development of your empire.

 

Solar power plant

Giant solar cells produce electricity for mines and deuterium synthesizers. Increasing the surface area of the photovoltaic cells leads to an increase in the energy produced and the stations efficiency.

 

Deuterium power plant

In thermonuclear power plants, hydrogen nuclei merge under immense temperature and pressure, releasing a huge amount of energy. Increasing the reactor complexes allows for more deuterium to be used which leads to an increase in energy production.

 

Research center

The creation of research laboratories in the colonies is an integral part of scientific progress in your empire. With each new section in the laboratory, more scientists become involved with various development programs and as a result the speed of technology research increases.  

 

Robot factory

The robot factory serves for the production of modern robotics. The introduction of robotic processes in production chains reduces the time taken to construct buildings on the colony.

 

Shipyard

Planetary shipyards are responsible for the creation of spacecraft and defensive structures. Expansion of production halls and introduction of new types of equipment and machines allows for accelerated production and for the creation of technologically complex projects. Using the shipyard with the nanite factory drastically reduces production time.

 

Nanite factory

Nanomachines are mechanical or electromagnetic devices which are measured in nanometres. These microscopic nanomachines are the ultimate evolution in robotics. Each level of construction of the factory reduces the production time for buildings, ships and defensive installations by half.

 

Spaceport

A developed spaceport allows for rapid resource trading and contributions to Alliance Banks. With further development of commercial ports in the spaceport, the resource throughput is increased.

 

Production Fund

Designed to optimize production, each level increases the hourly output by 1.25% which accumulates in prefabricated containers. Each hour the production fund is filled and production is halted until the resources are removed. 

 

Metal storage

This module is used to store metallic ores. Each upgrade level increases the amount of ore that can be stored. If storage capacity is exceeded, metal mining stops automatically to prevent a catastrophic collapse in the mines.

 

Crystal storage

Untreated crystal from the mines is stored in this type module. Each new level increases available space to store raw crystals. Once production exceeds the allowed capacity, extraction of crystal automatically stops to prevent collapse in the mines.

 

Deuterium storage

This module is designed to store newly synthesized deuterium. After processing in the synthesizer, deuterium is pumped through pipes into the reservoir. Each new level of storage increases the total capacity. Once over the critical mark, the synthesizer is turned off to prevent the tank from breaking.

 

Terraformer

The production and installation of giant monolithic slabs and protective domes forms the basis of terraforming technology. The process of terraforming is always unique. Individual projects may include the creation of artificial islands in the ocean, the crushing of mountain ranges or the installation of artificial plates in the middle of a lava plateau. There is one thing that unites all these projects - a huge amount of energy is required for the launch and subsequent operation of the terraforming process.

 

Alliance Depot

The alliance depot supplies fuel to a friendly fleet that is in low orbit in defense of the planet. The level determines the maximum volume of stored deuterium which in turn allows you to simultaneously support a great number of fleets able to participate in the defense of the planet. Longer times in orbit require a greater amount of fuel.


Сообщение отредактировал Nykx: 12 Август 2019 - 13:19

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#50 odiabile

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Отправлено 12 Август 2019 - 17:43

Tomorrow i will update the language ingame. thank you again

Write me ingame for a reward


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#51 Nykx

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Отправлено 13 Август 2019 - 08:27

Tomorrow i will update the language ingame. thank you again

Write me ingame for a reward

 

No, thank you for all the work and for this awesome game!

Ill do the ships and defenses next


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