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[UPDATE] Update 2.12.3


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#1 odiabile

odiabile

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  • International Team Xterium
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Отправлено Сегодня, 18:49

Global Update – Modernization Center & Combat Balance

  • The Modernization Center has been completely reworked. Bonuses are now divided into three upgrade branches: Attack, Armor, and Shields. Instead of choosing just one bonus, upgrading now improves all bonuses within the selected branch.

  • The maximum upgrade level has been increased to 100, with significantly higher maximum bonus values.

  • New bonus types have been added: Accuracy and Evasion.

Important:

  • You can allocate all 100 levels into a single branch or spread them across Attack, Shields, and Armor for a combined build. The upgrade cost per level remains unchanged.

  • For testing and balancing purposes, the reset cost in the Modernization Center has been reduced by 100x until October 19, 2025.

Other Changes:

  • All upgrade bonuses have been recalculated and rebalanced by sector strength. Upgrade points per sector have been reduced.

  • The base shield capacity for all fleets and defenses has been doubled.

  • PvE enemies (Barbarians, Pirates, and Ravagers) now use a new system for generating technologies.

  • Fixed a combat system bug where activating additional shields also reduced fleet attack unintentionally.

  • Fixed a rare combat bug where rounding errors could make a weaker fleet perform better than a stronger one.

  • Fixed an issue where the Lunar Defense Booster was not working correctly.

  • Fixed a bug where moon destruction could incorrectly remove too many fields.

  • Reduced the effectiveness of Achilles vs. non-class Ram ships by 30%.

 


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