[color=rgb(255,0,0);]THE TOPIC IS IN DEVELOPMENT![/color]
[color=rgb(0,128,0);]Planet[/color]
Q. 1 . There are 250 fields on my planet, what does this mean?
A: Each field on the planet is a place for building a new building or is used by improving an existing building. If you have 250 fields on the planet, you can build or improve a total of 250 buildings.
Q. 2 . How many planets can my Empire have?
A: You start with one, and you can colonize an additional 9. You are able to have a maximum of 10 planets. To colonize additional planets, you need to research the "Colonization" technology. Each additional level of the technology allows you to colonize one additional planet.
Q. 3 . How many fields should I look for on a planet, when colonizing a new one?
A: When colonizing new planets, you should seek out planets with at least 230 fields.
Q. 4 . How is the number of fields on an available planet determined?
A: Fields on a planet are determined at random at the time of colonization. There is no way to determine the amount of fields on a planet beforehand, and the chances of the quantity of fields are the same for all orbits (1-12).
Q. 5 . What do I do if I run out of available fields on my planet?
A: If your planet initially has a small number of fields it is better to remove it. If your planet is 230 fields or more, you can create additional fields by building "Terraformers". Each level of Terraformer adds 5 fields to the planet, one of which is taken by the terraformer itself. This results in a net gain of 4.
Q. 6 . Is it possible to capture or destroy a planet belonging to another player?
A: No! The capture or destruction of other players' planets is not possible.
Q. 7 . Does having negative energy generation on my planet affect things?
A: Yes! If your energy generation is negative, the efficiency of your mines and the laboratory will not be 100%. Resource producing buildings will produce less resources, and the laboratory buildings will give less than one unit of science per hour. This can have serious effects on your resource generation and can significantly increase the time your research takes. Also, if your net energy is at zero or in the negatives, the power of your defense shields will be zero.
Q. 8 . Why do I lose Deuterium when building the Thermoelectric Power buildings?
A: Deuterium is consumed when the Thermoelectric Power buildings are used. The higher the level Thermoelectric Power buildings are upgraded, the more energy they will produce, but will also consume more Deuterium.
Q. 9 . If I build power generators to the same level on different planets, why do they produce different levels of energy?
A: Planets get bonuses to Solar Plants and Solar Satellites based on the orbit 1-12. Solar energy production is increased the closer you are to the sun (orbit 1) and will decrease with each further orbit up to 12. This is because more Solar energy can be harnessed the closer you are to the sun.
Q. 10 . If I build a Laboratory building or a Technopolis on a moon while currently doing research, will it have an effect on the current research?
A: Yes, the time taken for the current research will decrease. As soon as you complete the Laboratory or Technopolis, the science per hour will be added, and the research time will automatically recalculate.
Q. 11 . Is improving the Robot Factory above level 10 useful?
A: No! Nanite Factories are much more useful at this point. Not only is the bonus a higher percentage, but besides buildings, the time bonus also applies to your navy and to your defense.
Q. 12 . Why do I already have 15 science generation without any Laboratories being built?
A: Each Empire starts with a base science generation of 15.
Q. 13 . When I build a Production Fund, it says I manually need to collect the resources. How do I do this?
A: On the Orbit tab, in the center there is a list of all of your planets and moons. On each planet where you have a production fund, there will be an image of the Production Fund building. Click this to collect the resources. Remember that only one hour of resource generation will be stored!
[color=rgb(0,0,205);]Moon[/color]
Q. 14 . How many moons can I have in the orbit of a planet?
A: Only one moon can be in the orbit of each planet.
Q. 15 . How can I build a moon?
A: The moon has a chance to be formed from the debris of battle. 1% - 75 points of the fleet. 20% - 1,500 fleet points. You can also purchase a moon in the Planetarium tab.
Q. 16 . I have 2 moons. One was formed with a 20% chance, the other at 5% chance. What is the difference between them?
A: The greater percent chance of the moon forming, the greater the diameter of the moon when it does form. The maximum percent chance of moon formation is 36% (if the Senator is activated), without the Senate is 20%.
Q. 17 . What difference does it make that the diameter of the moon is 8,800 km, that is 7,300, originally fields, and there and then I had 1?!
A: The % of the moon's diameter depends on the chance of its destruction. The larger the diameter of the moon, the harder it is to destroy.
Q. 18 . Can my moon be destroyed?
A: Yes, it is possible. Players' moons can be destroyed via the Death Star ship and the mission "Destroy".
Q. 19 . What is the Technopolis building?
A: The Technopolis is a building which gives +5 science hours per level. Energy is needed for its operation. You can only build the Technopolis building on a moon. To compare, each level of the Laboratory building only gives +1 science hour. Your research time is reduced by the sum of all the Technopolis and Laboratory buildings in your Empire.
Q. 20 . Technopolis buildings need energy. How can I get energy on a moon?
A: On the moon, energy generation is only possible with Solar Satellites. When players attack your moon / planet, Solar Satellites can be destroyed.
[color=rgb(178,34,34);]Combat system[/color]
Q. 21 . How is the field of debris formed?
A: Destroyed fleet ships (not defenses) fall into the debris. 50% of the resources expended on the destroyed ship contributes to the debris field. Deuterium does not contribute to the debris field, as it is a gas.
Q. 22 . I can not launch anything. I have only one fleet available. How do I add more?
A: Research the technology "Microprocessors". Each level of this technology will allow you to send an additional fleet in space, simultaneously. There is a maximum of 25 fleets.
Q. 23 . What is ACS?
A: ACS is the Alliance Combat System. It is a joint attack of several fleets in the same group. This way it's easier to destroy more powerful opponents and minimize your own losses.
Q. 24 . What ships or fleet composition should I build to be OP?
A: There is no answer to this question. Each type of ship / defense is more effective versus some, and less effective versus others. You don't know the composition of other players' fleets and defenses in advance, so your own composition is up to you!
Q. 25 . I want to send my fleet on hold to assist my friend. When fleets are on hold, they consume Deuterium. Who pays this cost?
A: The Empire sending the fleet pays the cost! The deuterium is paid immediately after the choice of the retention and dispatch time of the fleet. The cost is paid from the planet where the fleet departs from at a rate of 1% of the total Deuterium consumption of each ship type.
Q. 26 . Different types of ships and defenses have a shield restoration percentage on them. What does this mean?
A: Every unit has shields, and they absorb damage. If a unit is still alive at the conclusion of a round, the shields are restored by this amount for the next round.
Q. 27 . When I attack an inactive player, I can only attack three times. Why is this?
A: This is called Bushing Protection. You can only attack a target three times in a day. If a war is declared between your alliances, you can attack a target up to 6 times per day.
Q. 28 . I was flying to Ruins, and the and the enemy fleet quantity and composition changed. What happened?
A: When flying the Ruins, you can either meet a standard enemy fleet . The standard enemy has 50% or 57.5% of fleet points of your fleet, and 70% of your technology. The composition of standard is chosen randomly.
Q. 29 . How many players can I invite to an ACS?
A: There is an 8 player maximum in an ACS.
Q. 30 . After sending a fleet, I changed my mind and want to send to a different target. Is this possible?
A: No. After a fleet is launched, you can only recall it. You are unable to change targets.
Q. 31 . What is the purpose of the Flight Center?
A: On the Flight Center menu, you can see lots of information about your fleets. This includes the time of their arrival, the number of ships, the target, and the countdown to the arrival of the fleet on back to your planet / moon.
Q. 32 . How can I send a Solar Satellite to a different planet?
A: You can not. When Solar Satellites are put into orbit, they are in that orbit until they are destroyed.
Q. 33 . How can I protect my planet?
A: When your planet is attacked, the fleet and defenses around that planet automatically join battle to defend. They will not defend in the case that the attacker's fleet exceeds your own by 5x and if you have the "active" auto-withdrawal setting enabled. In that case, the attacker will take your resources but your fleet and defense will not participate.
Q. 34 . Why are the Mammoth FH109 ships taking part in the defense while partially recovering from the battle? They are in a fleet.
A: This is a feature. Mammoth FH109 ships are mobile defenses that can be moved from one planet to another. They are restored with the same percentage as any other defense.
Сообщение отредактировал odiabile: 14 Ноябрь 2018 - 19:29