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[UPDATE] War of Alliance 2.7.1.


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#1 odiabile

odiabile

    Рейдер

  • International Team Xterium
  • 330 сообщений
  • Вселенная:WoA

Отправлено 12 Апрель 2021 - 15:59

WOA-en.jpg
 
War of Alliances - Update 2.7.1
 
 
 
Senate:
  • Completely redesigned the visual part of the Senate section
  • Added two new senators the Logist and the First Mate
  • Added additional bonuses for all old senators
  • Increased the maximum levels of all senators
  • Added the ability to pump several senator levels at once
  • Added the ability to hire senators for up to 30 days at once.
  • Added the ability to double the active senator's bonus. For 1 stellar ore per day. (for all senators except the Scout)
 
 
Combat system:
  • The combat system has been completely redesigned. Increased influence of Effective and Non-effectiveness. In this case, the efficiency stars themselves did not change in any way. Work has been done to refine the old philosophy of the combat system.
  • The ship "hunter" moved to light class. The cost of the Hunter in Dark Matter has been reduced by 6 times. For all players, the number of Hunters has been increased by 6 times.
  • The cost of ship "Aid" in dark matter has been reduced by 2 times. All players have doubled the number of Aid.
  • The cost of premium defense "Harpy" has been reduced by 3 times. All players have increased the number of Harpies by 3 times.
  • The premium defense "Minotaur" price has been halved. All players have doubled the number of Minotaurs.
  • Added the effectiveness of the premium fleet against the premium fleet.
  • Changed the effect of the Precise Shots and Misses bonuses. Now the studies are completely equal and compensate for each other. (eg. If you have + 15% to accuracy, and whose player you are attacking has + 15% to dodge. In fact, the bonus will be equal to 0). Previously, the accuracy bonus was stronger and worked differently.
  • Changed the principle of distribution of damage from quantity / shields. Previously, damage was distributed 75% of the size of the shields and 25% of the number of units of the fleet. Now 63% of shields and 37% of units.
  • The focusing principle has been changed. Now the focus drops from the number of units of one fleet. But it has a minimum threshold.
  • Increased the% of the fleet that can be damaged before forced destruction from 5 to 20%

 

Research:
  • Changed the size of the research bonuses Active Armor and Precision Shots from 2% to 1% per level.
  • Increased the size of the research bonus Search for stellar ore from 0.5 to 0.6% at maximum pumping.
  • Reduced the alliance bonus to increase the search for stellar ore by 0.1% at maximum pumping
 
Arsenals
  • Lightweight resonator. Added bonus to Light Shields + 75%
  • Medium resonator. Added bonus to Medium shields + 75%
  • Heavy resonator. Added bonus to Heavy Shields + 75%
  • Energy buffer added + 50% bonus to shields.
  • Particle emitter. Attack bonus increased from 40% to 60%
  • Energy absorber. Shield bonus increased from 80 to 120%
  • Diffuser of matter. Armor bonus increased from 40 to 60%
  • Guidance module. Accuracy bonus increased from 19 to 20%
  • Security module. Replaced negative bonus -19% on misses with -25% .
  • Photon reactor. Negative bonus on miss increase reduced from -20 to -15%
  • Quantum reactor. Negative bonus on miss increase reduced from -20 to -15%
  • Nano sealant. Negative bonus on miss reduction changed from 20% to 15%
  • Super heavy seal. Negative bonus on miss reduction changed from 20% to 15%
  • Resonant stabilizer. Shield bonus reduced from 300 to 150%

 

Other
  • Moon crafting cost increased from 1,000 to 10,000 Dark Matter
  • Planet Teleport cost increased from 1,000 to 5,000 Dark Matter
  • Fixed the condition for reaching Dark Matter achievement at level 34.
  • When setting up the composition of the fleet in Hostile sector, the % of each type of fleet in your composition and the composition of the bot is now displayed.
  • In the shipyard, in the defense section, it will display a limit on defense points for the planet and a bonus to shields from energy.
  • Reworked the return to game window after a long inactivity
  • Added notification after successful purchase of Antimatter.

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