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Contracts idea

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#1 Nykx



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Posted 14 August 2019 - 06:13

I really like contracts, but think they aren't very balanced at the moment. 
Some give a very time amount of resources and others give end game premium ships. 
Some are very easy to complete and others very hard, and the reward often doesnt match.
Also it is difficult if you are a new player.

I was thinking, what if contracts were flexible - much like the flexible accelerators?
For example, I could choose to send 1-6 attacks into ruins, and the reward would change based on which i choose.
Or i could choose to deal 10, 50, 100, 500 or 1000 damage points to an active player.


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#2 odiabile



  • International Team Xterium
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Posted 14 August 2019 - 16:01

Hello Kykk, thank you for your support.

The reward and complexity of the contract depends on the player's points. 

Any contract is realistically fulfilled by any player. The only exception can be the search for stellar ore. All contracts and their terms are designed for 30.60,90 minutes. The awards for contracts are completely random because in this way sometimes the player wants to fulfill even the contract that he usually does not.


if you find some unbalanced contract, write to us and fix it together!

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